In Jengo the player tries to get the player to the base floor of the building.
You do this by swiping away other blocks!

This prototype is mostly focused on the making of levels in the editor, and saving them.
This way the player can make their own levels!
The saved level will be stored as a Json which holds the position of each block, and the type of block.
The idea was that it would be possible to pass these Jsons to your friends through social network, hence increasing your player base and keeping a high retention rate by using a social trigger.